MomentAttacking
Duration60 minutes
Players8 - 12
Format4V4

Player actions

Pass or dribble forward

Key qualities

Take initiative, be pro-active

Skill acquisition

Dribbling: Surface of the foot and ball, quality of the touch, change direction, head up - Passing: Surface of the foot and ball, eyes on the ball while striking

The session

1

Play phase

Intentional Free Play

12 minutesplay multiple 3-4 minute games

Objective

Move the ball forward to create scoring chances

Player actions

Pass or dribble forward

Organization

On your 20W x 30L game field, set up two (13W x 20L) fields with a 4 yard space between. Place a small goal on each end line. When practice is scheduled to start & as soon as 2 players arrive, start playing a game. The game starts 1v1. As players arrive, the game becomes 2v1 then 2v2 up to 3v3. Once 1 field is at 3v3, start a second game on the field next to it.

Key wordsTake big touchesTurn to goalFind space between players

Guided questions

What can you do if you are not facing the goal?

Turn your body & ball until you are facing the goal you want to go to.

When can you push the ball further in front of you?

If no one is between you and the goal, push the ball further in front of you.

Coach note

Help players recognize openings such as the space between opponents or the space between a side line and opponent. Play the ball through these openings when possible.

2

Core activity

Sailing the Seas

8 minutes8 intervals · 40 sec. play · 20 sec. rest

Objective

Improve the player's ability to dribble their soccer ball and change direction

Player actions

Pass or dribble forward

Organization

In a 15W x 20L grid, all players with a soccer ball (their ship) & the coach is the captain of all the ships. The players will dribble their ball and change speed or direction based on the weather; high winds=dribble faster, no wind=go slow, hurricane=dribble in a circle & rogue wave=go backward. Each round, add 1-2 new directions. Coach can even try to combine some of the movements such as dribble forward then turn in a circle. RULES: Play starts when the captain says, "ahoy mates, set sail."

Key wordsTurn in a circleUse the bottom of your foot to go backward

Guided questions

Can you list 2 things your foot would have to do to turn in a circle?

Quickly look over your shoulder, get close the ball, take little touch so each touch turns the ball a little, use your big toe or little toe (inside or outside of the foot) to turn the ball.

Who can show me what they would have to do to go backwards?

Gently put your foot on top of the ball, pull the ball back toward you, while keeping your foot on top of the ball, hop backwards with your foot that is on the ground & pull backward again.

Coach note

Try to allow the players to demonstrate the turns or change of speed. This will give a good indication of who understands as well as who can complete the task.

3

Core activity

Pirates of the Caribbean

8 minutes12 intervals · 20 sec. play · 20 sec. rest

Objective

Move the ball toward the goal through dribbling. Pass the ball toward a teammate.

Player actions

Pass or dribble forward

Organization

In a 15W x 20L grid (the ship), place all the players on one end line without a soccer ball (Captain Jack Sparrows.) All soccer balls (cannon balls) are lined up on either side of the grid. Captain Jacks will try to run to the other side of the ship without out getting hit by a cannon ball below the knee. Coaches (Barbosa) will start as the shooters. RULES: When the coach says "make it across or walk the plank," the players start across the grid. Captain Jacks who get hit below the knee become Barbosas also and fire cannon balls in the next round.

Key wordsStrike through the middle of the ballTouch the ball to the side to set up your pass

Guided questions

What happens to the ball if you kick it close to the bottom?

The ball goes up in the air so try to kick through the middle of the ball to keep it on the ground.

When Captain Jack is too far away, what can you do with the ball to get closer?

Touch the ball to the side or dribble up the side before shooting it.

Coach note

make the field narrower if players are struggling to kick far enough but not so narrow that the kicks become too hard. Monitor all Barbosas to keep the shots low (safety first.) :HHN FIVE ELEMENTS of TRAINING EXERCISE TRAINING SESSION SELF-REFLECTION QUESTIONS 1. Organized: Is the exercise organized in the right way? 2. Game like: Is the exercise game like? 3. Repetitions: Are there repetitions when looking at the overall goal of the session? 4. Challenging: Are the players being challenged? (Is there the right balance between being successful and unsuccessful?) 5. Coaching: Is there the proper coaching based on the age/level of the players? 1. How did you achieve your goals of the training session? 2. What did you do well? 3. What could you do better?

4

Core activity

Bruce the Shark vs

Objective

Move the ball forward to get past the opponent's

Player actions

Dribble forward

Organization

In a 15W x 20L grid, all players except for 1-3 start with their soccer ball on one end line. Select 1-3 players to be Bruce the Sharks. They do not need a soccer ball (coaches can start as sharks too). The players on the end line are Nemo or Dori. They must swim (dribble their soccer ball) to the other side and stop it on the opposite end line without losing it to Bruce the Shark. Rules: Game starts when Sharks yell, "Nemo, Nemo cross my ocean." Once a dribbler has reached the other side, he/she is safe.

Key wordsSwim away from the sharksTry to fool the sharks

Guided questions

How do you know where it is safe to cross the ocean?

If the sharks are not looking or if they are not close to you, swim past them.

What can you do if a shark blocks your opening to the other side?

Try to find a new opening to get across.

Coach note

Coaches can be Bruce the Sharks to allow for more dribbling and player success. This game can be continuous by asking the players to get across as many times as possible in 1 minute. Remember to allow for longer rest after the extended work.

5

Play phase

The Game - 3v3 or 4v4

24 Minutes2 intervals · 10 min. play · 2 min. rest

Objective

Move the ball forward toward the opponent's goal & create scoring chances

Player actions

Pass or dribble forward

Organization

In a 20W x 30L field and a small goal on each end line, play a 3v3 or 4v4 game (game should not exceed 4v4) no goal keepers. Play for 24 minutes. Play 2 equal halves with a half- time. Coach can play 3 periods or 4 quarters with short breaks between if needed. All FIFA & local laws/rules apply. If the ball leaves the field, the coach should roll another ball onto the field to keep the flow of the game going. Coach should substitute all extra players every 3-5 minutes.

Key wordsStrike through the middle of the ballGo to goalFind your teammate

Guided questions

When should you try to pass to a teammate?

If the openings are closed to go to dribble forward or go to the goal, try to pass the ball to a teammate who can.

Thinking back to Bruce the shark and Nemo, who would be the sharks in this game and who is Nemo?

The team without the ball are the sharks and the team with the ball are the Nemos trying to get past them.

Coach note

Coaches should provide limited instruction; only as needed. Observe the players to determine if they can use the skills or make the decisions which were encouraged earlier in the session.

Check your setup

Five elements of a training exercise

1

Organized — Is the exercise organized in the right way?

2

Game like — Is the exercise game like?

3

Repetitions — Are there repetitions when looking at the overall goal of the session?

4

Challenging — Are the players being challenged? Is there the right balance between being successful and unsuccessful?

5

Coaching — Is there the proper coaching based on the age and level of the players?

After the session

Self-reflection

How did you achieve your goals of the training session?

What did you do well?

What could you do better?